

To set video files up as streaming assets, place them in the StreamingAssets folder of your project.
Nvidia broadcast camera unsupported android#
For example, you might want to use the VP9 codec for an Android build, even though the Editor only supports VP8. To use video files that are compatible with your target platforms, but not your Editor platform, set them up as streaming assets. Using unsupported video files in the Editor This is useful when your videos use a codec that the Editor platform supports, but the files aren’t compatible with your target platform. The Video Clip Importer can transcode video files that you import into Unity.
Nvidia broadcast camera unsupported windows#
See the links below for codec compatibility for Windows and macOS: webm container with the following codecs:įor information about codec support, see the official platform documentation for your Editor. It offers the best cross-platform compatibility, but the Linux Editor doesn’t support this codec.įor Linux, the optimal encoding is a.

H.264 is the optimal supported video codec for most platforms. Video files that use unsupported codecs trigger an error message in the Editor and you must convert them to a compatible codec before you can use them. Each platform supports specific codecs that can change with each version of the platform. ExtensionĮncoding for video file tracks must use a supported codec. Each platform supports different video file formats. Video source files must use a format that your Editor platform supports. See Compatibility with target platforms below for more information. Unity provides options for transcoding files to commonly supported formats, but you can also manage compatibility yourself.

Your files must also be compatible with the target build platforms. Unity stores imported video files as VideoClip assets.įor Unity to preview video files, the files must be compatible with the platform where you run the Unity Editor. You can import many video file formats into Unity.
